The sound design is also terrific, most notably the music. The stages are built beautifully, ranging from small villages to labs.
Few games were able to take advantage of the PS3 like this game did. When it was released in 2008, MGS4 was the peak of graphical fidelity on a console. In terms of the graphics and sound, it’s superb as usual. This wasn’t always the case in previous MGS games, so this is a welcome addition without actually changing the core gameplay. While some players may have issues with this drastic change in the gameplay, it does give you multiple ways to face a situation. And trust me when I say, you’ll find it much easier to do so than sneaking around. This is a big change as this allows you to go into scenarios much more equipped to run and gun. You can then use these points to acquire all sorts of new weapons, attachments, and items from a vendor named Drebin. Instead, you must collect these weapons, which will convert to points. In this world, you won’t be able to pick up weapons off the ground as they are linked to the person they were assigned to. Gone are the levels where you’re forced to make-do with items or weapons that you started with or picked up from off the ground. In Guns of the Patriots, Kojima decided to open it up a bit. The game was known for its tactical maneuvering around enemies while using all sorts of interesting tools at your disposal. In previous iterations of the series, there was a heavy emphasis on stealth. Where MGS4 starts to take a different shape compared to its predecessors is in the gameplay.
The MGS series is well known for its intricate story that takes events from many of the games, even twisting what you originally thought you knew about them. Liquid’s goal is to lead a revolt against the Patriots, who secretly control the maneuvering of global affairs. You’ll quickly find out that your old foe Revolver Ocelot is back, but he’s been possessed by your brother, Liquid Snake. This powerful new tech allows an ultra-advanced AI called the Sons of Patriots system to control these armies, acting as an overseer of sorts. In these PMC’s, soldiers use a new technology called nanomachines.
PMC’s (Private Military Companies) fight the wars while severely outnumbered governments can do nothing but watch. In this MGS setting, the world is controlled by an economy built around war. In Guns of the Patriot, you take control of Snake – who is now experiencing accelerated aging due to the fact that he is a super-soldier – as he goes on one final mission. Thus, Metal Gear Solid: Guns of the Patriot was created, developed, and released in 2008 for the PlayStation 3. This led to Kojima deciding to take the reins once again and lead the development of a new MGS. However, the amount of fan interest for a new MGS had built up almost immediately after Snake Eater.
It’s legendary creator and developer Hideo Kojima had decided it was time to put the series to rest. When Metal Gear Solid 3: Snake Eater released in 2004, it was supposed to be the end to the series as we know it.